![]() |
| |
![]() |
||
|
![]() |
||||||||||||||||||||||||||||||
|
4 Smileys - 1 Smiley Poor, 5 Smileys Excellent
Platforms: Mac OS, Windows 9x
Earth Conquering at Its Best
While this is the basic idea of Risk, the computer game has added more game options that weren't even considered when the original boardgame came out. Including more ways to gain the starting territories, more ways to win the game, ability to make diplomatic relations with the computer players, detailed statistics, online play, bonus territories, three modes of play, and better graphics. Is Risk II a fun game or is it a relic of the past before we had computers with which to amuse ourselves? Read on to find out.
The RISKy details
There are a number of additions to the traditional Risk gameplay and
the three biggest areas are the objectives, how you get your starting
territories, and the three different modes of play. The three game objectives
are World Domination, Mission, and Capital. World Domination requires
that you occupy The three ways of allocating territories at the beginning of the game are Random Allocation, Territory Grab, and Election. Random Allocation evenly divides the number of territories among everyone playing. Territory Grab presents an empty map and you place your troops yourself. Election is a little more complicated and uses the idea of Election Points and influence to determine whether a territory is yours or not. Everyone is given one territory and the same number of Election Points. One of the territories is selected and everyone starts bidding for it using their Election Points. The surrounding territories that you own can be used to add Election Points for one territory. At the end of this process, troops are placed as in Territory Grab.
The three different modes of play are Classic, Same Time, and Tournament. Classic consists of four phases in each round; Diplomacy, Reinforcement, Battle, and Tactical Move. Diplomacy is when you make alliances, Reinforcement is when you place soldiers that you get through the occupation of territories, Battle is when you attack other territories, and Tactical Move is when you move troops around on territories that you control. Same Time has some similar qualities to Classic in that it consists of Diplomacy, Reinforcement, Battle, and Tactical Move. Instead of each player going through the four phases alone, in Same Time every play goes through each phase together. So you can have more than one player attacking a territory at the same time which makes for some exciting battles. In addition, Same Time uses different types of dice depending on how many soldiers you are using to attack or defend. The Tournament is a series of sixteen games in sequence and as long as you win the game or remain in the game at its conclusion, you'll receive points and move on to the next game in sequence. The AI gets better in each successive game as well as the number of AI players participating.
Graphics and Sound
Net Play
You can also play online either through a LAN, with people in the same
room, or GameRanger.
I gathered a Risk II game and shortly someone came on with some useful
advice such as Same Time being more fun and having a minimum of four players.
It was pretty fun, and the small chat window was a good way to talk to
the other players. Unfortunately, a bug cropped up when I was attacking
someone and their roll
Is Risk II fun? Playing a board game is not for everyone and the element of chance can
be very aggravating. Seeing your 12 soldier force get decimated by a 4
soldier force has led Basically, if you liked the original Risk board game or if you want to get introduced to classic strategy board games then buying Risk II is a good decision. You'll definitely get many hours of gaming enjoyment.
|
|||||||||||||||||||||||||||||||