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January 2001 || Volume 01, Issue 06
Review by Erica J. Marceau

1 Smiley - 1 Smiley Poor, 5 Smileys Excellent
Title: Beach Head 2000
Version: 1.0
Developer: Digital Fusion
Price: $19.99
Contact Info: http://www.wizworks.com/macsoft
Genre: Arcade Shooter
ESRB Rating: Teens
System Requirements:
- PowerPC 603 225Mhz or faster, PowerPC 604 180Mhz or faster, or any
G3 or G4 (G3 or better with 64MB RAM is recommended)
- Requires Mac OS 8.1 or later
- 32MB RAM
- CD-ROM drive
- Requires QuickTime (included).
Platforms: Mac OS, Windows 9x

Forward
Imagine
yourself looking over a beach on a cloudless day; perfect and serene.
Except for the fact that it's in the middle of a war and you're the
last line of defense against wave after wave of enemies that come
at you both from air and sea. Are you a good enough shot to defend
your country against the invading enemy? Find out in MacSoft's
latest release: Beach
Head 2000 (developed by Digital Fusion, Inc.) |

The Gameplay
In Beach Head 2000, you are the last line of defense keeping the invading
enemy from landing on home soil. In a first person perspective, your goal
in each level is to destroy all of the enemies before your ammunition,
the clock, or your bunker shield run out. Fortunately, there is a Resupply
Plane that flies overhead and drops small boxes that contain ammunition
or shielding for your bunker. To get the goodies, you have to shoot the
boxes with your gun before they touch the ground. While this has been
one of the standard resupply options since back in the Operation Wolf
for NES days, it makes absolutely no sense to me since the game touts
itself as being realistic. This is all there is to playing Beach Head
2000. The challenge comes from the ever-increasing amounts of enemies
and determining the order of enemies to shoot at based on the effectiveness
of the weapons and your limited ammunition -- quick thinking, reflexes
and good luck are your friends here.

Weapons
There
are five weapons that you use throughout the game. The primary weapon
is an Antiaircraft Gun (AA) which is what I'm using the screenshot to
the left. It fires bullets randomly from either the right or the left
barrel and is good against both troops and aircraft. The next weapon is
the Antitank Gun (AT) which is best used for tanks, barges, and troop
transports. You also have a missile that is best used for aircraft and
will lock onto flying targets when aimed at one. You're given artillery
which is supposed to help you against troops, but I have found it missing
more often than not. Finally, if you're desperate, you can use a pistol
with very limited ammunition against any remaining troops.
I found that shooting was often an exercise in frustration. There are
no crosshairs for any of the weapons and no real way to determine the
distance between you and the enemies so shooting is often a matter of
luck. The AA is even worse because there is no pattern to which barrel
gets fired. The left barrel might fire 3 times and then the right barrel
and then it goes back to the left barrel for 5 more times. So when I was
trying to shoot a lone solider, it was easier to switch to my pistol because
I'd waste too much ammunition otherwise. Furthermore, the bullets that
come out of the gun are little glowing balls -- not too realistic. I can
understand why since they help you to aim, but I would much rather have
crosshairs and non-glowing bullets.

Enemies
There
are eight types of enemies that you'll have to defend your beach from.
The first enemy that you'll encounter is the common soldier that gets
dropped off onto the beach in Troop Barges that arrive by sea. The best
bet to get rid of them is to use your AA right when they start coming
out from the Troop Barge when they are all clumped up together and aiming
is easiest. The Troop Barges also carry Armored Personnel Carriers which
are like tanks but transport soldiers on the beach and have no weapons.
They usually attempt to go behind you to let off the soldiers and a shot
from your AT stops them in their tracks. Soldiers also get dropped off
in Troop Choppers which also have no weapons and which can be taken out
with your AA or with missiles To finish off the land enemies, tanks will
rumble out of Troop Barges and use their cannons to attack you. The Attack
Helicopter fires rockets and a machine gun at you and are pretty fast
so hitting them isn't easy. The best bet is to fire at them when they
hover to fire at you. You also have to contend with Fighter Jets that
can quickly fly out of your range. They drop bombs on you and fire a machine
gun at you so using a missile is the best idea to bring them down. There
are also Heavy Bombers that drop destructive bombs on you and who are
so high up that the best way to destroy them are with missiles.
The biggest frustration I had with the enemies is with the Troop Barges
and how they appear. As you can see in the screenshots, you have a clear
view of the water from your vantage point on the beach. I thought that
it would be possible to see the Troop Barges coming in from a long distance.
Alas, the opposite is the case and they don't appear until they are practically
landing on the beach. This made planning my strategy harder because I
could take my eyes off the beach for 10 seconds to fire at an Attack Helicopter
only to see 5 Troop Barges releasing hoards of soldiers and tanks. I would
have liked a more advanced warning. The only good thing about Troop Barges
is that you can use your AT and destroy them and everything that they
carry in one fell swoop.

Okay, so what do you think?
Now
you know everything there is to know about Beach Head 2000, except how
mind numbingly boring and dull it is. There is nothing to this game except
shooting at enemies and hearing soldiers scream as they die. The only
strategy is prioritizing which enemy to target and conserving your ammunition,
and that gets very boring. There is one scene which is a bunch of pixellated
textures that is far from the "photo-realistic 3D graphics" that is featured
on the back of the box. The box also says that Beach Head 2000 "simulates
the drama of military conflict" -- a statement I can only laugh at.
The only redeeming quality is that Beach Head 2000 has a nonexistent
learning curve so that anyone can start playing with barely a glance at
the back of the box. That could make it perfect for casual gamers who
might only have 15 or 30 minutes of gaming time and don't want to spend
time working in a game or learning how to play one. However, I can't even
recommend Beach Head 2000 to those people because it is so boring and
dull and lacking in any enjoyable gameplay. Unfortunately, unlike many
games out there, Beach Head 2000 doesn't offer a demo for you to download
and test out. Your $20 could better be spent elsewhere this holiday season.
Erica J. Marceau - erica@macosjournal.com
Erica's Page - Feedback
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